Marcin Treder wrote a great article for uxmag about the use of paper for designing the user experience. In his article he tried to provide guidance to find the right way for paper prototyping between an over-the-top drawing and a messy uncommunicative scrawl.
His condensed advices are:
– Don’t focus too much on the attractiveness of your sketch, instead go straight there were the problem lies. To be effective with the sketch you should be quick and iterative. Always use feedback of your team (or users) and create new sketches basing on the responses.
– On the other hand don’t sketch too messily, otherwise it will fail to be understood.
– Focus on the overall structures, don’t get too detailed with your sketch. Try to develop a solid base for your final design, leave the detail for later wireframing.
